Journal of Artificial Intelligence and Engineering Applications (JAIEA)
Vol. 5 No. 2 (2026): February 2026

Classification of Spending Segmentation in Mobile Game Applications Using Random Forest and Decision Tree Algorithms

Putra Wicaksana, Dewa Restu (Unknown)
Anom, Rangga (Unknown)
Musyarafah, Syahrina (Unknown)
Giatika Chrisnawati (Unknown)



Article Info

Publish Date
15 Feb 2026

Abstract

This research aims to classify spending segmentation in mobile game users using Random Forest and Decision Tree algorithms. The dataset consists of demographic attributes, gameplay behavior, session frequency, and historical spending records. Several preprocessing steps uwere applied, including missing value handling, label encoding, one-hot encoding, and feature scaling. The data were divided into an 80:20 training-testing ratio, and hyperparameter tuning was performed using GridSearchCV. The results indicate that Random Forest achieved higher accuracy compared to Decision Tree, demonstrating better generalization for multiclass segmentation (Low, Medium, High spenders). This study shows the potential of machine learning in predicting user spending behavior to support data-driven monetization strategies in mobile game applications.

Copyrights © 2026






Journal Info

Abbrev

JAIEA

Publisher

Subject

Automotive Engineering Computer Science & IT Control & Systems Engineering

Description

The Journal of Artificial Intelligence and Engineering Applications (JAIEA) is a peer-reviewed journal. The JAIEA welcomes papers on broad aspects of Artificial Intelligence and Engineering which is an always hot topic to study, but not limited to, cognition and AI applications, engineering ...