Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published

PENERAPAN MODEL DISCOVERY LEARNING BERBASIS PERMAINAN ULAR TANGGA UNTUK MENINGKATKAN HASIL BELAJAR DAM MOTIVASI BELAJAR SISWA PADA MATERI IPA TENTANG UNSUR, SENYAWA DAN CAMPURAN PADA KELAS VIII MTsN 2 KOTA BLITAR

Aulia, Maulidatul (Unknown)
Samasta, Nadia (Unknown)



Article Info

Publish Date
04 Mar 2026

Abstract

This Classroom Action Research (CAR) aims to determine the systematic steps for implementing a discovery learning model based on the snakes and ladders game to improve the motivation and learning outcomes of eighth-grade students at MTsN 2 Kota Blitar on the topic of elements, compounds, and mixtures. The study was conducted over two cycles, with two meetings in each cycle. The systematic steps of the discovery learning model include stimulation, problem identification, data collection, data processing, verification, and generalization. The results of the study indicate that the implementation of the discovery learning model successfully improved students’ motivation and learning outcomes on the topic of elements, compounds, and mixtures. In Cycle I, learning motivation increased from 57.5% (fair category) to 77.5% (good category) in Cycle II. Furthermore, the percentage of students who achieved mastery learning improved from 48% in Cycle I to 76% in Cycle II.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...