Besaung : Jurnal Seni Desain dan Budaya
Vol. 11 No. 1 (2026): Besaung: Desember 2025-Maret 2026

Pengembangan Komik Digital sebagai Media Edukasi Digital Native Hasil Transformasi Karakter Wayang Beber

Suryani, Leny (Unknown)
Prayitno, Eko Hadi (Unknown)
Pahala, Agam Akbar (Unknown)



Article Info

Publish Date
06 Mar 2026

Abstract

This study aims to develop a digital comic as an educational medium for digital natives through the transformation of Wayang Beber characters from the Wayang Museum collection. Using the ADDIE development model-Analysis, Design, Development, Implementation, and Evaluation, this research involved experts and digital-native users through interviews, questionnaires, documentation, and observation. The results show that digital natives have high interest in digital comics as a cultural learning medium. The evaluation results indicate that the comic achieved a 95.64% score in visual appearance, 90.77% in educational content, and 97.69% in media effectiveness, with an overall average of 94.7%, categorized as highly feasible and effective. The comic’s design successfully combines the traditional aesthetics of Wayang Beber with modern visual styles, making it engaging, easy to navigate, and educational. Overall, this study demonstrates that digital comics based on Wayang Beber transformation can serve as an innovative learning medium and a strategy for preserving Indonesian cultural heritage in the digital era.

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Journal Info

Abbrev

Besaung

Publisher

Subject

Arts Social Sciences

Description

Besaung is a scientific journal Visual Communication Design Study Program, Faculty of Government and Culture of the University of Indo Global Mandiri which includes the results of research, meetings, community service, conceptual coordination (thinking), and analytical studies in the fields of art, ...