Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release

EFEKTIVITAS MEDIA GAME ULAR TANGGA BERBASIS CANVA PADA MATERI PECAHAN TERHADAP HASIL BELAJAR MATEMATIKA SISWA SEKOLAH DASAR

Nur Lia Slamet Hidayah (Unknown)
Dian Kusmaharti (Unknown)



Article Info

Publish Date
11 Mar 2026

Abstract

This study aims to determine the effectiveness of using Canva-based snakes and ladders game media in improving the learning outcomes of fourth-grade elementary school students on the topic of fractions. This research was conducted because of low student learning outcomes, caused by a lack of diverse and interactive learning media. This situation makes students feel uninterested and struggle to understand concepts that feel difficult. Data collection techniques included observations, questionnaires, and tests. This study employs a descriptive approach with a one-group pretest-posttest experimental design, involving 28 participants. The digital snakes and ladders game serves as an engaging and interactive tool that helps enhance students' understanding. The results of the study indicate that the average learning outcome scores increased from the pre-test to the post-test. The data analysis process utilized the N-Gain test. Therefore, it can be concluded that using Canva-based snakes and ladders game media is highly effective, clear, and makes learning enjoyable, making it a viable alternative in learning media to improve students' mathematics learning outcomes.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...