Academia Open
Vol. 10 No. 2 (2025): December

Pengaruh Intesitas Bermain Game Online Terhadap Prokrastinasi Akademik Pada Mahasiswa: The Effect of Intensity of Playing Online Games on Academic Procrastination in College Students

Waskitho Jati (Universitas Muhammadiyah Sidoarjo)
Lely Ika Mariyati (Universitas Muhammadiyah Sidoarjo)



Article Info

Publish Date
10 Feb 2026

Abstract

This study examines the relationship between online gaming intensity and academic procrastination among university students. General Background: Academic procrastination is a persistent behavioral issue in higher education that may reduce academic performance and psychological well-being. Specific Background: The increasing engagement of students in online gaming activities raises concerns regarding time management and academic responsibility. Knowledge Gap: Although prior studies have explored procrastination and digital behavior, differences in research subjects, variables, and settings indicate the need for contextual empirical evidence among psychology students in Indonesia. Aims: This study aims to analyze the role of online gaming intensity in predicting academic procrastination among students of the Faculty of Psychology and Education at a private university in Sidoarjo. Results: Using a quantitative correlational design with 399 participants and simple linear regression analysis, the findings reveal a positive and statistically significant relationship (B = 0.571; β = 0.593; p < 0.001), indicating that higher gaming intensity is associated with higher levels of academic procrastination. Novelty: The study provides localized empirical evidence by focusing on psychology students and applying regression analysis to quantify predictive contribution. Implications: The findings underline the importance of time management, self-control, and digital literacy programs to prevent maladaptive academic behavior in higher education contexts. Keywords: Academic Procrastination, Online Gaming Intensity, University Students, Digital Behavior, Time Management Key Findings Highlights: Higher gaming frequency and duration are associated with increased task delay tendencies. Statistical modeling confirms a significant predictive contribution of digital engagement toward task postponement. Preventive strategies involving self-regulation and structured scheduling are recommended within campus settings.

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Journal Info

Abbrev

acopen

Publisher

Subject

Medicine & Pharmacology Public Health

Description

Academia Open is published by Universitas Muhammadiyah Sidoarjo published 2 (two) issues per year (June and December). This journal provides immediate open access to its content on the principle that making research freely available to the public supports a greater global exchange of knowledge. This ...