International Journal of Learning Media on Natural Science
Vol. 3 No. 1 (2026): February

Development and Feasibility of BIOSTACKO, a Game-Based Biology Learning Media Integrating Religious Values for Biodiversity in Senior High School

Uzla, Early Deswita (Unknown)
Fikri, Achmad Ali (Unknown)



Article Info

Publish Date
08 Apr 2026

Abstract

This study aimed to develop BIOSTACKO, a game-based biology learning media integrating religious values for biodiversity material in senior high school, and to determine its feasibility and practicality. The study employed a Research and Development (R&D) approach using the 4D model, which includes define, design, develop, and limited disseminate stages. The product was validated by a material expert, a media expert, and a religious expert, and its practicality was assessed through responses from one biology teacher and students in a limited classroom trial. The validation results showed that BIOSTACKO obtained scores of 97% from the material expert, 88% from the media expert, and 95% from the religious expert, indicating that the product was highly feasible. The practicality test showed scores of 98% from the teacher and 92% from students, indicating that the media was highly practical for classroom use. These findings suggest that BIOSTACKO is a feasible and practical alternative learning media for biodiversity material that may support student engagement, conceptual understanding, and the integration of religious values in biology learning.

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Journal Info

Abbrev

ijlens

Publisher

Subject

Biochemistry, Genetics & Molecular Biology Chemistry Computer Science & IT Environmental Science Other

Description

International journal of learning media on natural science (IJLENS) (e-ISSN: 3064-6022) aims to stimulate discuss on digital media and digital technology in natural science education. IJLENS contains research publications in the field of learning media development and application of learning media ...