Proceeding ISETH (International Summit on Science, Technology, and Humanity)
2025: Proceeding ISETH (International Summit on Science, Technology, and Humanity)

Numeracy Literacy through Mystery Boxes: A Pedagogical Tool for Improving Multiplication Skills

Wulan Berliana Putri (Universitas Muhammadiyah Surakarta)
Muhammad Noor Kholid (Universitas Muhammadiyah Surakarta)



Article Info

Publish Date
05 Feb 2026

Abstract

Purpose: This study aims to analyze the learning needs of fourth-grade elementary school students in multiplication and identify how the Mystery Box game can be used as a pedagogical tool to improve students' numeracy skills.Methodology: This study uses a qualitative approach involving students and teachers as research subjects. Data collection was conducted through observation, interviews, and analysis of documents/learning needs questionnaires.Results: The results showed that most students needed concrete learning support rather than just focusing on memorization. Teachers assessed that the Mystery Box game had great potential to help students build conceptual understanding through activities.Applications/Originality/Value: This study provides practical contributions to the development of mathematics learning in elementary schools, especially in multiplication material. The use of Mystery Box is said to be able to provide a more concrete, interactive, and enjoyable learning experience so that it can be applied as an alternative learning strategy.

Copyrights © 2025






Journal Info

Abbrev

iseth

Publisher

Subject

Computer Science & IT Engineering Medicine & Pharmacology Social Sciences Other

Description

The International Summit on Science, Technology and Humanity (ISETH) is organised by Universitas Muhammadiyah Surakarta. This summit aims to provide a platform for researchers and academics to share their research findings with others and meet lecturers and researchers from other institutions and to ...