Jurnal Teknologi Informasi dan Multimedia
Vol. 8 No. 2 (2026): May

Game Edukasi dengan Narasi Bercabang tentang Sejarah Puputan Margarana

Raditya Lungguk Satya Putra (Program Studi Informatika, Universitas Pembangunan Nasional “Veteran” Jawa Timur)
Chrystia Aji Putra (Program Studi Informatika, Universitas Pembangunan Nasional “Veteran” Jawa Timur)
Andreas Nugroho Sihananto (Program Studi Informatika, Universitas Pembangunan Nasional “Veteran” Jawa Timur)



Article Info

Publish Date
11 Apr 2026

Abstract

History education in Indonesia still tends to be one-sided and lacks interactivity, which can di-minish interest in studying history. In this game, players will take on the role of a fictional young Balinese character who fought to defend Indonesia’s independence in Bali. This study aims to cre-ate an educational game with a branching narrative about the history of the Puputan Margarana. The contribution of this research lies in the application of branching narratives to explore the his-torical story of the Puputan Margarana interactively. This game was developed using a branching narrative with a Branch and Bottleneck narrative pattern for the Windows and WebGL platforms. An evaluation was conducted on 21 junior high school student respondents using the GUESS-18 instrument. The game evaluation results showed an average total score of 4.10 on a 5-point scale, with the Stealth dimension receiving the highest score of 4.24 and the Enjoyment dimension re-ceiving the lowest score of 3.90. Validity test results for the additional dimensions showed that all items were valid (r > 0.443; p < 0.05), and reliability tests confirmed that the additional dimen-sions were reliable (alpha > 0.7). The research results indicate that the developed educational game received a positive response from players.

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Journal Info

Abbrev

jtim

Publisher

Subject

Computer Science & IT

Description

Cakupan dan ruang lingkup JTIM terdiri dari Databases System, Data Mining/Web Mining, Datawarehouse, Artificial Integelence, Business Integelence, Cloud & Grid Computing, Decision Support System, Human Computer & Interaction, Mobile Computing & Application, E-System, Machine Learning, Deep Learning, ...