Journal of English Language and Education
Vol 11, No 2 (2026)

The Use of Taboo Game to Develop Students’ Vocabulary Mastery

Muhammad Fali (Tadulako University)
Rofiqoh Rofiqoh (Tadulako University)
Andi Patmasari (Tadulako University)
Aminah Suriaman (Tadulako University)



Article Info

Publish Date
21 Apr 2026

Abstract

Taboo Game is a word guessing game that challenges players to describe target words without using related forbidden words. This research aims to prove whether the use of Taboo Game can develop English vocabulary mastery of the tenth-grade students at SMA Negeri 1 Parigi Tengah. This quasi-experimental study used purposive sampling, dividing 54 students into experimental and control groups. The experimental group received vocabulary instruction through Taboo Game, while the control group used conventional methods. Data were collected through pre-tests and post-tests. Results showed significant differences between groups, with the experimental group achieving a mean post-test score of 81.11 compared to the control group's 76.96 (sig 0.05). The experimental group demonstrated an average improvement of 13.48 points. These findings confirm that Taboo Game is an effective strategy for developing vocabulary mastery, creating more engaging learning experiences for students across various proficiency levels.

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Journal Info

Abbrev

jele

Publisher

Subject

Languange, Linguistic, Communication & Media Other

Description

Journal of English Language and Education (pISSN: 2597-6850 and eISSN: 2502-4132) is a journal that focuses on researching or documenting issues in education, language education, applied linguistics, English education, English language teaching, English Literature, language assessment and ...