Jurnal Publikasi Teknik Informatika
Vol. 4 No. 3 (2025): September : Jurnal Publikasi Teknik Informatika

Pemanfaatan Game Scratch sebagai Media Pembelajaran Interaktif di SD Inpres Waharia




Article Info

Publish Date
30 Sep 2025

Abstract

Low student learning motivation in conventional teaching remains a major challenge in elementary education, especially in regions with limited access to educational technology. This study aims to develop and evaluate the effectiveness of interactive learning media based on games created with the Scratch application to improve learning motivation among fourth-grade students at SD Inpres Waharia. The research employed a Research and Development (R&D) approach with a prototyping model, encompassing stages of needs analysis, media design, prototyping, implementation, and evaluation through limited trials. Data collection involved student engagement observations, teacher interviews, and validation sheets from media and subject experts. The results indicated that the use of Scratch significantly enhanced students’ attention and active participation, creating a more enjoyable and engaging learning atmosphere. Teachers acknowledged that the media supported visual and interactive material delivery, accelerating students’ understanding of key concepts. Therefore, Scratch-based media is a promising alternative for innovative learning tools, aligning with 21st-century educational needs and supporting digital transformation policies in elementary education.

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Journal Info

Abbrev

jupti

Publisher

Subject

Computer Science & IT

Description

Jurnal Publikasi Teknik Informatika diterbitkan oleh Universitas Sains dan Teknologi Komputer Semarang. Jurnal Publikasi Teknik Informatika memuat naskah hasil-hasil penelitian di bidang Teknik Informatika, Teknik Komputer, Teknik Elektro. JUPTI berkomitmen untuk memuat artikel berbahasa Indonesia ...