Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control
Vol. 11, No. 2, May 2026 (Article in Progress)

An Adaptive Swarm Clustering Algorithm for Game AI Based on Reinforcement Learning Godot and Particle Swarm Optimization (RLGPSO)

Gelar, Trisna (Unknown)
Awaludin, Iwan (Unknown)
Pasya, Raditya (Unknown)
Fuad, Raihan (Unknown)
Solahudin, Muhammad Rizqi (Unknown)



Article Info

Publish Date
26 Apr 2026

Abstract

Managing extensive agent swarms presents a significant difficulty in dynamic, real-time situations, especially in gaming artificial intelligence, such as real-time strategy. Traditional Particle Swarm Optimization (PSO) techniques, while effective for optimization tasks, often exhibit suboptimal convergence and inadequate flexibility in complex, demanding situations. This study introduces an innovative hybrid approach that integrates Reinforcement Learning (RL) with PSO to create an adaptive swarm clustering system. This approach employs a Deep Deterministic Policy Gradient (DDPG) agent to dynamically modify PSO parameters, enabling the swarm to adeptly maneuver and cluster within a procedurally generated 2D simulation environment featuring physical obstacles, in contrast to earlier studies that depend on static mathematical benchmarks. A rigorous quantitative analysis using Mixed Linear Model Regression (MLMR) demonstrates that this hybrid method significantly and statistically outperforms conventional, manually tuned PSO in terms of convergence time and diversity value. For example, the RLGPSO model achieved an 11.46% reduction in convergence time on high-complexity maps, a result confirmed as statistically significant with a p-value of 0.002 from the MLMR analysis. This study offers a pragmatic approach for the implementation of intelligent, self-organizing agent swarms, directly applicable to improving the realism and efficacy of present-day gaming AI.

Copyrights © 2026






Journal Info

Abbrev

kinetik

Publisher

Subject

Computer Science & IT Control & Systems Engineering Electrical & Electronics Engineering Energy Engineering

Description

Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control was published by Universitas Muhammadiyah Malang. journal is open access journal in the field of Informatics and Electrical Engineering. This journal is available for researchers who want to improve ...