PROJECT (Professional Journal of English Education)
Vol. 9 No. 3 (2026): VOLUME 9 NUMBER 3, MAY 2026

Enhancing Vocabulary Mastery Through Bamboozle Games: A Study on Second-Year Students of SMP Negeri 1 Bandar Seikijang

Angellika (Unknown)
Novitri (Unknown)
Mahdum (Unknown)



Article Info

Publish Date
04 May 2026

Abstract

This research investigated the effectiveness of Bamboozle games, an online game-based learning platform, in improving students’ vocabulary mastery. This research employed a pre-experimental design utilizing a one group pre-test post-test. The respondents of this research were eighth-grade students at SMP Negeri 1 Bandar Seikijang, with 29 students selected through cluster random sampling. The instrument consisted of a 30 item multiple choice vocabulary test. The data were analyzed using SPSS 30 including normality testing, paired sample t-test, N-Gain score, and effect size. The result found there is an increase in scores from the pre-test to the post-test.  The mean score was 62.86 in the pre-test and 77.83 in the post-test with N-Gain score in the medium category (0.44). The effect size Cohen’s d demonstrated a strong practical effect. In conclusion, Bamboozle effectively enhances vocabulary mastery and can be applied as a supportive digital tool in English language teaching.

Copyrights © 2026






Journal Info

Abbrev

project

Publisher

Subject

Languange, Linguistic, Communication & Media

Description

Focus PROJECT (Professional Journal of English Education) is a media for diseminating the result of research about language and education in English Education. Scope PROJECT (Professional Journal of English Education) publishes the research article in language, and education in English Education. ...