Journal of Education and Instruction (JOEAI)
Vol. 9 No. 2 (2026): JOEAI (Journal of Education and Instruction)

Transformasi Metodologi Pembelajaran Al-Qur’an Hadits Berbasis Gamification untuk Meningkatkan Keterlibatan Siswa Generasi Z

Suparno, Suparno (Unknown)
Hidayat, Rian (Unknown)



Article Info

Publish Date
30 Apr 2026

Abstract

This study aims to examine the effectiveness of transforming the Quran and Hadith learning methodology through a gamification approach on the engagement level of Generation Z students at senior high schools in Sarolangun Regency. This study used qualitative research methods with a case study approach. The results show that game elements such as leaderboards, badges, and challenges significantly increase students' active participation and retention of understanding of the hadith material. In conclusion, transforming Quran and Hadith learning through gamification at senior high schools in Sarolangun Regency has proven effective in increasing the engagement of Generation Z. This methodology successfully shifted students' perceptions of religious studies from a statistical to a dynamic subject.   Keywords: Quran and Hadith, Gamification, Generation Z, Student Engagement, Learning Transformation

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Journal Info

Abbrev

JOEAI

Publisher

Subject

Humanities Languange, Linguistic, Communication & Media Social Sciences

Description

Development: defining design specification to specific form, such as developing learning materials through learning materials, handout, learning tools including audio, visual, audiovisual. Equipment: empowering the process and learning source to achieve learning objective. Evaluation: starting from ...