Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce

PENGARUH PENGGUNAAN GAME EDUKATIF NONDIGITAL CERIBOX TERHADAP KEMAMPUAN MEMBACA INTENSIF PESERTA DIDIK KELAS IV SEKOLAH DASAR PADA MATERI SEHATLAH RAGAKU

Susanti, Susanti (Unknown)
Suryani, Irma (Unknown)
Khoirunnisa, Khoirunnisa (Unknown)



Article Info

Publish Date
20 May 2026

Abstract

This study aims to determine the effect of the use of the non-digital educational game Ceribox on the intensive reading ability of fourth-grade students on the Sehatlah Ragaku material at SDN 98/II Muara Bungo. The study used a quantitative approach with a One Group Pretest–Posttest design and involved 20 students. Data were collected through pretests and posttests. Data analysis techniques used normality tests and hypothesis testing. The results showed an increase in intensive reading ability, marked by a higher posttest score than the pretest. Thus, the Ceribox game is proven to improve students' intensive reading ability.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...