Jurnal Ilmu Komputer Aceh
Vol 3 No 2 (2026): Jurnal Ilmu Komputer Aceh

Implementasi Game Edukasi 3D dalam Pembelajaran Bahasa Jepang pada Mahasiswa Universitas Almuslim dengan Unity Engine Menggunakan Metode Multimedia Development Life Cycle (MDLC)

Sarah Nadia (Universitas Almuslim)
Riyadhul Fajri (Universitas Almuslim)
Sriwinar (Universitas Almuslim)



Article Info

Publish Date
01 Jun 2026

Abstract

This study aims to develop a 3D educational game as an interactive learning medium for Japanese language learning at Universitas Almuslim using the Multimedia Development Life Cycle (MDLC) method and Unity Engine. The research employs six MDLC stages: concept, design, material collecting, assembly, testing, and distribution. The game, entitled "Nihongo Quest," presents N5-level Japanese vocabulary and characters (Hiragana and Katakana) within an interactive 3D environment. The development utilized Blender for 3D asset modeling, Visual Studio Code for C# scripting, and Universal Render Pipeline (URP) for visual optimization. System testing was conducted using black box testing across 10 functional features. The results show that all tested features passed successfully, demonstrating that the game functions as intended. The game provides an interactive and engaging learning experience, making it a viable alternative learning medium for students who struggle with traditional Japanese language instruction.  

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Journal Info

Abbrev

ilka

Publisher

Subject

Description

Jurnal Ilmu Komputer Aceh (ILKA) merupakan jurnal berbasis OJS 3 yang dikelola oleh program studi Informatika Fakultas Ilmu Komputer Universitas Almuslim Bireuen - Aceh dengan e-ISSN 2986-7797 (online). Artikel yang diterbitkan pada jurnal ini merupakan hasil penelitian dosen dan mahasiswa di bidang ...