Edueksos: Journal Pendidikan Sosial dan Ekonomi
Vol. 14 No. 01 (2025)

Virtual Socialization Through Online Game: Social Interaction in Roblox

Syakilah Azzahra (UIN Siber Syekh Nurjati Cirebon)
Najwa Naela Putri (UIN Siber Syekh Nurjati Cirebon)
Asyrof Bahauddin Mubarok (UIN Siber Syekh Nurjati Cirebon)
Khomarudin Khomarudin (UIN Siber Syekh Nurjati Cirebon)



Article Info

Publish Date
30 Jun 2025

Abstract

Online games, especially on the Roblox platform, have become an increasingly significant digital interaction environment. This study aims to explore social interactions in the context of online gaming, with a particular focus on the Roblox platform. Roblox was chosen as the research subject due to its growing popularity and the diverse and complex social environment it offers. A qualitative approach was employed, with data collected through direct observation within the game, allowing for firsthand observation of player interaction dynamics. Additionally, a sample of Roblox players was surveyed using a questionnaire containing several questions related to interaction and socialization. The collected data were then analyzed by identifying key themes related to the game's influence on friendship-building, collaboration, and emerging communication norms within the gaming community. As a result, player interactions in the online gaming environment have implications for creating inclusive online communities and designing games that enhance players' social experiences. Keywords: Social interaction, Online gaming, Roblox

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Journal Info

Abbrev

edueksos

Publisher

Subject

Description

Edueksos: Journal Pendidikan Sosial dan Ekonomi is open access and peer-reviewed journal, investigating and discussing the dynamics of teaching and learning of social education and social-economic problems occuring in the society context of the primary, senior, and higher education level.In ...