Jurnal Ragam Pengabdian
Vol. 3 No. 2 (2026): Mei-Agustus (Inprogress)

Pengaruh Media Interaktif Berbasis Game Edukatif Terhadap Kemampuan Literasi Siswa Kelas Iv Pada Mata Pelajaran Bahasa Indonesia Di Sd S Pab 2 Helvetia

Sakinah Hasbi (Universitas Islam Negeri Sumatera Utara)
Sahkholid Nasution (Universitas Islam Negeri Sumatera Utara)



Article Info

Publish Date
26 May 2026

Abstract

This study aims to determine the effect of interactive media based on educational games on the reading literacy skills of fourth-grade Indonesian language students at PAB 2 Helvetia Private Elementary School. This study used a quantitative approach with a pre-experimental approach and a one-group pretest-posttest design. Thirteen students were selected using a saturated sampling technique. The instrument used was a reading literacy test based on indicators of finding information, understanding, evaluating, and reflecting. Data analysis was conducted using descriptive statistics, normality tests, homogeneity tests, and paired sample t-tests. The results showed that the average pretest score of 39.10 increased to 58.97 in the posttest. Normality and homogeneity tests indicated that the data were normally distributed and homogeneous. The paired sample t-test obtained a significance value of 0.001 < 0.05, indicating a significant effect. Thus, interactive media based on educational games effectively improves students' reading literacy skills.

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Journal Info

Abbrev

juragan

Publisher

Subject

Environmental Science Social Sciences Other

Description

Berisi hasil-hasil kegiatan pengabdian dan pemberdayaan masyarakat berupa penerapan berbagai bidang ilmu diantaranya pendidikan, ekonomi, agama, teknik, pertanian, sosial humaniora, komputer dan kesehatan yang ditulis dalam bahasa Indonesia maupun bahasa ...