The waste problem in Indonesia has reached an emergency condition with an estimated generation of 69.7 million tons by 2025. Although digital solutions are starting to emerge, logistics efficiency in conventional waste collection systems is still a major obstacle. The research aims to design "Seeklus", an innovative self-waste management system that integrates a mobile application with a Trash Vending Machine based on electricity voucher incentives. The method used is Design Science Research (DSR) with the SDLC Prototyping stage, which is supported by SWOT strategy analysis based on data from 150 questionnaire respondents. The results of the study show that the main strategy is focused on utilizing the novelty of the digital incentive system to increase the participation of urban communities. User experience evaluation using the User Experience Questionnaire (UEQ) resulted in very positive scores on the Attractiveness (4.45) and Novelty (4.40) dimensions. These findings prove that Seeklus has successfully offered innovative, efficient, and high user acceptance solutions as part of the smart city ecosystem and circular economy.
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