PRISMA
Vol. 15 No. 1 (2026): PRISMA

Exploring Students’ Mathematical Reasoning Through Discovery Learning with Gamification Media on the Pythagorean Theorem

Alfi Syahrin Siregar (Universitas Negeri Malang)
Toto Nusantara (Universitas Negeri Malang)
Erry Hidayanto (Universitas Negeri Malang)



Article Info

Publish Date
04 Jun 2026

Abstract

Reasoning is an important foundation in solving mathematical problems. Reasoning is a thinking process that allows students to understand concepts, connect ideas, and draw logical conclusions. This study aimed to explore students’ mathematical reasoning in Discovery Learning supported by gamification media on the Pythagorean Theorem. The study used a qualitative case study approach involving two eighth-grade students at a junior high school in Malang. Data were obtained through observation, interviews, and mathematical reasoning tests, then analyzed using the Miles and Huberman model. The findings revealed that Discovery Learning, supported by gamification media, created an interactive learning experience that enabled students to gradually explore concepts in context. High-ability students demonstrated strong reasoning skills, including analyzing problems, constructing arguments, applying inductive and deductive reasoning, making generalizations, and drawing conclusions. Low-ability students also showed improvement in several reasoning indicators, particularly in analyzing problems, applying deductive reasoning, and developing mathematical arguments during the learning process. Keywords: Reasoning, Discovery Learning, Gamification, Pythagorean Theorem

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Journal Info

Abbrev

prisma

Publisher

Subject

Mathematics Social Sciences

Description

This journal focuses on mathematics education and disciplined inquiry into the teaching and learning of mathematics. The scope of the journal are: Mathematics Learning Model, Media Learning Mathematics, Curriculum in Mathematics Teaching, Assessment and Evaluation in Mathematics Teaching, ...