Journal of Innovation and Community Engagement
Vol. 7 No. 2 (2026)

Developing a Sustainable Design-Based Creative Board Game to Enhance Children’s Creativity and Maritime Awareness

Anda Iviana Juniani (Politeknik Perkapalan Negeri Surabaya, Surabaya, Indonesia)
Putri Amelia (Faculty of Information Technology and Creative Industries, Universitas Internasional Semen Indonesia, Surabaya, Indonesia)
Dika Rahayu Widiana (Politeknik Perkapalan Negeri Surabaya, Surabaya, Indonesia)
Wiediartini Wiediartini (Politeknik Perkapalan Negeri Surabaya, Surabaya, Indonesia)
Widya Emilia Primaningtyas (Politeknik Perkapalan Negeri Surabaya, Surabaya, Indonesia)
Khoirul Amin (Politeknik Perkapalan Negeri Surabaya, Surabaya, Indonesia)
Rizal Indrawan (Politeknik Perkapalan Negeri Surabaya, Surabaya, Indonesia)
Rifqi Abid Maulana (Politeknik Perkapalan Negeri Surabaya, Surabaya, Indonesia)
Rabbani Budi Santosa (Politeknik Perkapalan Negeri Surabaya, Surabaya, Indonesia)
Dhandys Ayu Juli Anjhani (Politeknik Perkapalan Negeri Surabaya, Surabaya, Indonesia)
Dava Khilla Kurniawan (Politeknik Perkapalan Negeri Surabaya, Surabaya, Indonesia)



Article Info

Publish Date
28 May 2026

Abstract

Creativity is an important 21st century competency in which instructional media must be able to stimulate flexible thinking and meaningful problem solving. Board games offer significant pedagogical potential by integrating playfulness with structured cognition. However, most of the commercial board games still use plastic-based materials, which raises concern about the environmental sustainability, especially in the context that is affected by plastic pollution. To address this gap, the present study developed a creative board game with a maritime environmental awareness theme using the Design for Sustainability (DfS) approach, ensuring dual pedagogical value that fostering children’s creativity while embedding ecological responsibility through sustainable material and design. The Research and Development (R&D) method following the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) stages of the ADDIE model. Validation results showed feasibility scores of 89%, based on media experts, and 88%, based on material experts, which are both in the "highly feasible" category. These findings validate the board game as a sound medium for stimulating creativity and ecological awareness. Future research should implement and evaluate the tool with children to provide empirical evidence of its effectiveness.

Copyrights © 2026






Journal Info

Abbrev

ice

Publisher

Subject

Arts Humanities Engineering Social Sciences

Description

Sebagai jurnal yang dapat menjadi sarana inovasi bagi para seluruh masyarakat di tingkat Nasional maupun Internasional. Jurnal yang menjadi pilihan bagi seluruh lapisan masyarakat riset yang ingin menerapkan penemuannya dan mensosialisasikannya sehingga bermanfaat untuk banyak orang. Tujuan dari ...