Journal of ICT Research and Applications
Vol. 19 No. 3 (2026)

Personalizing E-Commerce Experiences: A Machine Learning Framework for Dynamic Gamification and Customer Engagement

Azizul Azman (Faculty of Computing, Universiti Teknologi Malaysia, Persiaran Universiti, 81310 UTM Johor Bahru, Johor,)
Mohd Shahrizal Sunar (Faculty of Computing, Universiti Teknologi Malaysia, Persiaran Universiti, 81310 UTM Johor Bahru, Johor,)
Muhamad Najib Zamri (IoT and Smart Technologies Research Group, University of Southampton Malaysia, No. 3, Jalan Eko Botani 3/2, Taman Eko Botani, 79100 Iskandar Puteri, Johor,)



Article Info

Publish Date
26 May 2026

Abstract

E-commerce platforms are increasingly challenged to sustain customer engagement amidst intensifying competition. Traditional gamification approaches, characterized by static, uniform mechanics, often fail to adapt to individual user preferences, leading to diminishing returns and decreased engagement over time. These conventional methods typically employ fixed reward structures that do not account for individual user behavior, resulting in a lack of sustained engagement. This paper introduces a comprehensive machine learning (ML) framework for dynamic gamification, designed to personalize game elements in real-time based on individual user behavior patterns. The framework integrates clustering algorithms, reinforcement learning (RL), and collaborative filtering techniques to analyze user interactions and generate adaptive gamified experiences. Simulated testing, conducted using a publicly available e-commerce customer behavior dataset from Kaggle, provided insights into diverse user preferences and behaviors. Simulated results demonstrated significant improvements, including a 32% increase in daily active users, a 24% higher conversion rate, and a 30.8% improvement in 30-day customer retention. The framework addresses critical technical challenges, such as scalability, real-time processing, and ethical data usage. This research contributes to the advancement of personalized digital experiences in e-commerce, offering practical guidelines for enhancing customer engagement through AI-driven gamification.

Copyrights © 2026






Journal Info

Abbrev

jictra

Publisher

Subject

Computer Science & IT

Description

Journal of ICT Research and Applications welcomes full research articles in the area of Information and Communication Technology from the following subject areas: Information Theory, Signal Processing, Electronics, Computer Network, Telecommunication, Wireless & Mobile Computing, Internet ...