This study discusses the development of a German vocabulary learning medium for A2 level on the theme Sportlich using the Gimkit platform for students of the German Language Education Program at Universitas Negeri Medan. The study was motivated by students’ low vocabulary mastery on the sports theme, the lack of interactive learning media, and limited access to mobile-friendly learning tools. The objectives of this study were to describe the development process and to produce a feasible vocabulary learning medium. The method applied was Research and Development using the Richey and Klein model consisting of three stages: planning, development, and evaluation. The data source was vocabulary and materials from the theme Sportlich in the book Netzwerk Neu A2. The developed product was an interactive Gimkit learning medium containing 100 exercises in four formats: multiple choice, picture riddles, essays, and flashcards. Validation results showed that the product obtained a score of 89,28 from the material expert and 95 from the media expert, indicating that it was highly feasible and of excellent quality. The findings suggest that Gimkit provides an engaging, flexible, and participatory vocabulary learning environment. Therefore, this learning medium can serve as an effective alternative for improving German vocabulary mastery at the A2 level, especially on the topic of sports.
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