RABIT: Jurnal Teknologi dan Sistem Informasi Univrab
Vol 11 No 2 (2026): Juli

RANCANG BANGUN GAME EDUKASI HURUF HIJAIYAH SEBAGAI PEMBELAJARAN ANAK USIA DINI BERBASIS CONSTRUCT 2

zalra (universitas muhammadiyah surakarta)
Nurgiyatna (Universitas Muhammadiyah Surakarta)



Article Info

Publish Date
10 Jul 2026

Abstract

Learning Hijaiyah letters for early childhood education is still commonly carried out using conventional methods, such as books and whiteboards, which are often less effective in attracting children's attention during the learning process. Advances in technology have created opportunities for utilizing games as educational media to support a more engaging and enjoyable learning environment. This study developed an educational game for learning Hijaiyah letters using the Construct 2 game engine. The game is intended to serve as a learning medium to facilitate the educational process for early childhood students at TK IT Taruna Teladan. The development process employed the Waterfall-based Game Development Life Cycle (GDLC) method, which consists of several stages, including requirement analysis and identification, design, implementation, testing, and system maintenance. System testing was conducted using the Black Box Testing method to ensure that all features functioned according to their intended design, while the System Usability Scale (SUS) instrument was used to evaluate user responses and assess the application's usability from the users' perspective. The results of this study produced an educational game equipped with features such as Hijaiyah letter recognition, letter-matching games, pronunciation audio, sound settings, and a scoring system. Based on the evaluation results, the application was able to perform all its functions properly. The average System Usability Scale (SUS) score of 75, categorized as "Good," indicates that the game is suitable for use as a learning medium for teaching Hijaiyah letters to early childhood learners.

Copyrights © 2026






Journal Info

Abbrev

rabit

Publisher

Subject

Computer Science & IT Engineering

Description

This journal is called RABIT, where the name comes from two words namely, RAB which means Abdurrab University and IT which means information technology, it can be interpreted as a journal of this journal Journal of Informatics Engineering Study Program Pekanbaru Abdurrab University. This RABIT ...