Gateway for Understanding Research in Education
Vol. 2 No. 1 (2026): May 2026

Implementing the Morning Jarimatika Game as a Finger-Based Numeracy Strategy: A Study at SD 77 Penerokan

Ketrin Rinayanti Manullang (Universitas Sulawesi Barat, Indonesia)
Fauziah Anwar (Universitas Negeri Padang, Indonesia)



Article Info

Publish Date
06 Jul 2026

Abstract

This study investigates the effectiveness of the Morning Jarimatika Game as a finger-based instructional strategy to improve elementary students’ numeracy skills. Numeracy is essential for solving everyday mathematical problems; however, the structured use of Jarimatika as a daily learning activity remains underexplored, which highlights the novelty of this study. A quantitative approach with a one-group pretest–posttest design was employed, involving 25 students at SD 77 Penerokan. Data were analyzed using descriptive and inferential statistics, including normality, homogeneity, and t-tests, as well as N-gain and effect size calculations. The results show a significant improvement in numeracy skills, with mean scores increasing from 63.20 to 86.00. The data were normally distributed and homogeneous, and the t-test indicated a significant difference (Sig. < 0.001). The effect size was large (Cohen’s d = 2.752), with a moderate N-gain (62.27%). These findings suggest that the Morning Jarimatika Game is an effective numeracy-based instructional strategy that can be applied as a classroom warm-up activity. Future research should include control groups, larger samples, and long-term implementation across diverse educational contexts.

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Journal Info

Abbrev

guru

Publisher

Subject

Description

The Journal of Gateway for Understanding Research in Education (GURU) is a peer-reviewed open access journal published by CV. Get Press Indonesia. GURU is intended for academics, researchers, educators, and educational practitioners involved in the study, development, and practice of education at ...