Jurnal Citrakara
Vol. 8 No. 2 (2026): JULI 2026

Desain Karakter Untuk Media Edukasi Skateboard Di Kota Surabaya

Ricko Gohans Putra (Universitas Pembangunan Nasional "Veteran" Jawa Timur)
Aris Sutejo (Universitas Pembangunan Nasional “Veteran” Jawa Timur)
Aryo Bayu Wibisono (Universitas Pembangunan Nasional “Veteran” Jawa Timur)



Article Info

Publish Date
13 Jul 2026

Abstract

This study aims to design character visuals as a visual medium for an educational skateboarding book for beginners aged 18–21 in Surabaya. The research is motivated by the increasing interest of young people in skateboarding that has not been accompanied by adequate understanding of basic techniques, safety, and playing ethics. Questionnaire data from 264 respondents indicate that most are interested in learning skateboarding and prefer visually based learning media. The method used is Three Dimensional Development, a character development approach that considers physiological, psychological, and sociological aspects to create characters with strong visual and narrative identities. The design results show that the use of illustrative characters can enhance teenagers’ interest in educational books, facilitate material comprehension, and support a more effective and communicative learning process. The design stages include brainstorming, sketching, lining, and coloring toproduce consistent characters aligned with audience preferences. In conclusion, character design is effectively used as an alternative educational medium that is informative, engaging, and relevant to the characteristics of young audiences.

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Journal Info

Abbrev

citrakara

Publisher

Subject

Arts

Description

Jurnal Citrakara adalah media publikasi mahasiswa program studi Desain Komunikasi Visual Universitas Dian Nuswantoro yang menyuarakan hasil pemikiran yang berupa perancangan atau pengkajian di bidang advertising, desain grafis, fotografi, audio visual, multimedia, animasi, dan game design. Jurnal ...