Jurnal Pendidikan Informatika dan Sains
Vol. 15 No. 1 (2026): Jurnal Pendidikan Informatika dan Sains

Optimizing students' problem-solving ability and learning interest through the educational game "Algebra Explorer: The SPLDV Saga"

Yadi Ardiawan (Universitas PGRI Pontianak)
Rahman Haryadi (Universitas PGRI Pontianak)
Dwi Oktaviana (Universitas PGRI Pontianak)



Article Info

Publish Date
30 Jun 2026

Abstract

This study aimed to develop the educational game "Algebra Explorer: The SPLDV Saga" and to examine its effectiveness in improving junior high school students' problem-solving ability and learning interest. The study employed the Research and Development (R&D) method following the Borg and Gall model, comprising seven stages: identification of potential and problems, data collection, product design, design validation, product revision, product trial, and evaluation. The subjects were 28 eighth-grade students. The instruments consisted of a problem-solving ability test, a learning interest questionnaire, and a student response questionnaire. Validation results from subject-matter experts (87.47%) and media experts (90.91%) indicated that the product was highly valid and suitable for use. The mean problem-solving score increased from 63.57 to 82.38, and the paired samples t-test yielded a Sig. (2-tailed) value of 0.000 < 0.05, indicating a significant difference between pretest and posttest scores. The N-Gain value of 0.52 (moderate category) demonstrated that the game was effective in improving students' mathematical problem-solving ability, while student responses reached an average of 85.71% (very good category). Therefore, the educational game "Algebra Explorer: The SPLDV Saga" is effective in enhancing students' problem-solving ability and learning interest, and it received highly positive feedback.

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