Jurnal Visual Ideas
Vol. 6 No. 1 (2026): Visual Ideas

Perancangan Board Game sebagai Media Edukasi Inklusif untuk Murid Tuli SDN 2 Bengkala dengan pendekatan Design Thinking

Muhammad Garil Zanardi (Program Studi Desain Komunikasi Visual, Sekolah Tinggi Desain Indonesia)
Garick Gisala Kurnia (Program Studi Desain Komunikasi Visual, Sekolah Tinggi Desain Indonesia)
Endira Fitriasti Julianda (Program Studi Desain Komunikasi Visual, Sekolah Tinggi Desain Indonesia)



Article Info

Publish Date
28 Feb 2026

Abstract

SDN 2 Bengkala inclusive school needs the role of Visual Communication Design (VCD) to help deaf sixth graders understand solar system material that is difficult to convey due to the lack of scientific terms in Kata Kolok, the local sign language of Bengkala. This study aims to design an educational board game called “Sangkasa” as an inclusive learning medium, utilizing a qualitative-interpretative approach through design thinking and ethnographic methods. Data was obtained from interviews with interpreter teachers, historians, and Kolok students, as well as through focus group discussions and the creation of low-fidelity prototypes. The results of the study show that Sangkasa is effective in helping deaf students understand the characteristics of planets through Kolok sign cards and the Kolok dictionary, while also increasing learning motivation and inclusive interaction between deaf and non-deaf students. Keywords: Kata Kolok, Educational Media, Board Game, Design Thinking, Inclusive School.

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Journal Info

Abbrev

visualideas

Publisher

Subject

Arts Languange, Linguistic, Communication & Media Other

Description

Jurnal Visual Ideas adalah jurnal ilmiah yang ditinjau sejawat (peer-reviewed) yang bertujuan untuk menyebarluaskan artikel hasil penelitian, karya kreatif, kajian kritis, dan tinjauan pustaka di bidang desain komunikasi visual. Ruang lingkup jurnal ini mencakup topik seperti desain periklanan, ...