SENSEI INTERNATIONAL JOURNAL OF EDUCATION AND LINGUISTICS (SIJEL)
Vol. 5 No. 3 (2025): Sensei International Journal of Education and Linguistics

GAMIFICATION IN ENGLISH LANGUAGE LEARNING: EFFECTS ON STUDENTS' ENGAGEMENT AND ACHIEVEMENT

Munawar Munawar (Universitas Almuslim, Bireuen, Aceh, Indonesia)
Mukhlisuddin Mukhlisuddin (Universitas Almuslim, Bireuen, Aceh, Indonesia)
Angela Mae Reyes (Rizal Memorial Elementary School, Davao City, Philippines)



Article Info

Publish Date
15 Aug 2025

Abstract

Nowadays many teachers use games in learning English because the students easily get bored. This is called gamification, for example by giving points, badges, and leaderboards. This article discusses gamification in English language learning and its effect on students' engagement and achievement. The method used is literature review. The sources are taken from international journals and also national journals. The result shows that gamification can make the students more engaged in learning English, but for the achievement the result is not always the same because it depends on how the teacher uses it. Therefore the teachers should use gamification wisely and not only for fun.

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Journal Info

Abbrev

jbo

Publisher

Subject

Languange, Linguistic, Communication & Media Mathematics Public Health Social Sciences Other

Description

SENSEI INTERNATIONAL JOURNAL OF EDUCATION AND LINGUISTICS (SIJEL), is a peer reviewed journal published in February, May, August, November welcome research paper in language, linguistics, oral tradition, literature, arts, education, and other related fields which are published in both online and ...