Jurnal Sistem Informasi Galuh
Vol 4 No 2 (2026): Journal of Galuh Information Systems

Implementasi Ren’py pada Game Visual Novel Tempat Bersejarah Kabupaten Demak

Arielaura Yulian Titanica (Universitas Semarang)
Febrian Wahyu Christanto (Universitas Semarang)
Aldian Umbu Tamu Ama (Universitas Pignatelli Triputra)
Rian Dwicahya Supriatman (Universitas Galuh Ciamis)
Luffi Septian (Universitas Galuh Ciamis)



Article Info

Publish Date
11 Jul 2026

Abstract

This research explores the use of games as a learning medium to enhance children’s knowledge of historical sites in Demak Regency. A survey of 50 junior high school students revealed that 13.3% were unaware of historical sites, while 80% had moderate awareness. To address this, an educational game in the visual novel genre was developed, presenting stories through images and interactive character dialogues. The game was developed using Ren’Py and the Multimedia Development Life Cycle (MDLC) method, which includes concept definition, design, material collection (characters, scenarios, animations, and audio), development, testing (Alpha and Beta), and distribution via Google Drive. The game aims to attract younger generations and encourage interest in learning history, particularly in Demak. Evaluation results show an average user satisfaction rate of 85%, categorized as “strongly agree.” This indicates that the visual novel-based educational game is an effective alternative learning medium for improving children’s knowledge of historical sites.

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Journal Info

Abbrev

jsig

Publisher

Subject

Computer Science & IT

Description

JSIG (Jurnal Sistem Informasi Galuh) dimaksudkan sebagai media kajian ilmiah hasil penelitian, pemikiran, dan kajian kritis-analitik mengenai penelitian di bidang ilmu dan teknologi komputer, termasuk Teknik Sistem, Teknik Informatika/Teknologi Informasi, Informatika Manajemen, dan Sistem Informasi. ...