Gameology and Multimedia Expert
Vol. 3 No. 3 (2026): Gameology and Multimedia Expert - July 2026

Comparative Study of Data Synchronization Techniques for Mobile Applications in Network-Constrained Environments

Baz Mohammad Nazari (Badakhshan University)
Mohammad Sohaib Saqib (Badakhshan University)
Rohullah Aimaq (Badakhshan University)



Article Info

Publish Date
31 Jul 2026

Abstract

The rapid growth of mobile applications across finance, education, healthcare, and social services depends on data synchronization: the process of keeping information shared between a mobile device and a central server consistent, accurate, and current. For millions of users in developing countries such as Afghanistan, where internet connectivity is frequently weak, unstable, or unavailable, synchronization failures are a daily frustration rather than a rare exception. This study conducts a systematic comparative review of data synchronization techniques for mobile applications operating under challenging network conditions, following the guidelines of Kitchenham and Charters. A structured search of IEEE Xplore, ACM Digital Library, SpringerLink, ScienceDirect, and Google Scholar (2010-2026) produced 45 eligible studies after screening and quality appraisal. Four primary synchronization categories were identified and compared across speed, resource consumption, security, stability, and implementation complexity: real-time (push-based), offline-first, API-based (pull-based), and cloud-based synchronization. Real-time synchronization offers the lowest latency under ideal connectivity but degrades sharply when connections drop; offline-first synchronization sustains full read-write functionality during disconnection, at the cost of higher implementation complexity and local storage use; API-based pull synchronization is simplest to implement but loses ground under frequent polling; and cloud-based platforms accelerate development but introduce vendor lock-in and scaling costs. Under low-bandwidth and intermittent connectivity, offline-first architecture consistently ranked first across the reviewed evidence. The study concludes that offline-first design should be the default synchronization strategy for mobile applications targeting network-constrained environments such as Afghanistan, supplemented selectively by real-time or cloud-based components where connectivity allows.

Copyrights © 2026






Journal Info

Abbrev

game

Publisher

Subject

Computer Science & IT

Description

Gameology and Multimedia Expert is a scientific journal published by the Department of Informatics, Faculty of Engineering Universitas Malikussaleh, Aceh. This journal contains scientific papers from Academics, Researchers, Practitioners, and Students about research on Game Development and ...