Journal Economic Business Innovation
Vol. 3 No. 1 (2026): April

Boosting Higher Education Learning Outcomes: The Structural Impact of Adaptive Gamified Environments on Students’ Cognitive Skills

Widya Darwin (Department of Electronic Engineering, Faculty of Engineering, State University of Padang, Indonesia 25651)
Yogi Dian Alfana (Department of Electronic Engineering, Faculty of Engineering, State University of Padang, Indonesia 25651)
Melri Deswina (Department of Electronic Engineering, Faculty of Engineering, State University of Padang, Indonesia 25651)
Jusmardi (Department of Informatics, Faculty of Engineering, State University of Padang, Indonesia 25651)
Novi Febrianti (Department of Informatics, Faculty of Engineering, State University of Padang, Indonesia 25651)



Article Info

Publish Date
10 Apr 2026

Abstract

Purpose—This study examines the effectiveness and structural impact of adaptive gamified learning environments on students’ computational thinking and real-world problem-solving in higher education. It specifically investigates whether Scratch-based adaptive gamification improves learning achievement and whether computational thinking contributes to students’ ability to solve authentic and complex problems. Design/methodology/approach—This study employed a quasi-experimental nonequivalent control group design involving 60 undergraduate informatics students, equally divided into an experimental group receiving Scratch-based adaptive gamified instruction and a control group receiving conventional instruction. Learning outcomes were assessed using pre-tests, post-tests, project-based assessments, and structured classroom observations. Descriptive statistics and Pearson’s chi-square test were used to evaluate academic achievement, while Partial Least Squares Structural Equation Modeling was applied to examine the structural relationships among adaptive gamification, computational thinking, and real-world problem-solving. Findings—The experimental group’s mean score increased from 65.30 in the pre-test to 84.70 in the post-test, representing a gain of 19.40 points, whereas the control group’s mean score increased from 64.90 to 72.50, representing a gain of 7.60 points. Pearson’s Chi-Square test confirmed a statistically significant association between the instructional method and categorized academic achievement, χ²(1, N = 60) = 5.690, p = .017, with Cramér’s V = .308. The structural model further showed that computational thinking positively affected real-world problem-solving (β = .301, p = .006), while adaptive gamification exerted a stronger positive direct effect on real-world problem-solving (β = .553, p < .001). However, the mediating role of computational thinking requires confirmation through a bootstrapped specific indirect-effect analysis. Originality/value—This study integrates quasi-experimental evidence of instructional effectiveness with PLS-SEM-based structural validation in a unified analytical framework. It extends adaptive gamification research beyond motivation, participation, and general academic achievement by focusing on higher-order cognitive outcomes and positioning Computational Thinking as a potential cognitive pathway connecting adaptive learning experiences with real-world problem-solving. Implications—Higher education institutions, lecturers, instructional designers, and educational technology developers should implement adaptive gamification as an integrated instructional system rather than as a superficial collection of rewards. Personalized challenges, progressive task difficulty, diagnostic feedback, repeated experimentation, and authentic project-based scenarios should be aligned with learning objectives to strengthen computational reasoning and transferable problem-solving capabilities.  

Copyrights © 2026






Journal Info

Abbrev

JEBI

Publisher

Subject

Decision Sciences, Operations Research & Management Economics, Econometrics & Finance

Description

Journal Economic Business Innovation (JEBI) accepts papers/articles in the field of Economics Business Multidisciplinary Innovation as follows: 1. Accounting Innovation Financial Accounting Management Accounting and Information Systems Public Accounting Auditing Islamic Accounting Banking Tax ...