Ultimart: Jurnal Komunikasi Visual
Vol 19 No 1 (2026): Ultimart: Jurnal Komunikasi Visual

Practice-Led IP Development for Visual Narrative Education: The Sukawali Village Mangrove Mascot

Sella Putri Arby (Politeknik Multimedia Nusantara)
Yohanes Merci Widiastomo (Universitas Multimedia Nusantara)
Cheryl Claire (Politeknik Multimedia Nusantara)



Article Info

Publish Date
29 Jun 2026

Abstract

This study documents the practice-led development of “Mangu,” a locally designed intellectual property (IP) representing a mangrove seedling, and its accompanying children’s storybook “Si Kecil Mangu” (Little Mangu), created as an educational visual narrative for children aged 6–7 years in Sukawali Village, Pakuhaji District, Tangerang Regency. Sukawali Village faces significant environmental and social challenges, including coastal abrasion, mangrove destruction, and limited access to educational media for children. Through collaboration with the Kampung Bahari Nusantara (KBN) community and Rumah Pintar volunteers, this research employs a qualitative and practice-led research approach to document the full IP creation process — from character design and social media audience testing to the production of a finalized storybook grounded in Dual Coding Theory, Visual Literacy Theory, and Narrative Transportation Theory. The findings demonstrate that theory-informed visual narrative design produces educational media that is both locally grounded and academically rigorous. Beyond its immediate educational function, “Mangu” offers a replicable model for how mascot-based IP can be developed through participatory, practice-led processes to support community-based environmental education in coastal conservation contexts.

Copyrights © 2026






Journal Info

Abbrev

FSD

Publisher

Subject

Arts Humanities

Description

Theories, methods, and implementations of new media technology. Topics include, but not limited to: 1. Digital technology for a creative industry 2. Development of Art and Design in Industry 3. Innovation and Creative Visual Experiment for Art and Design 4. Fine arts and performing ...