Islamic Communication and Media Studies
Vol. 2 No. 2 (2022): Sadida: Islamic Communication and Media Studies

Game Online Genshin Impact Sebagai Media Komunikasi Antar Budaya

Rizki Ahmalina Putra (Universitas Islam Negeri Ar-Raniry Banda Aceh)



Article Info

Publish Date
20 Dec 2022

Abstract

This research tries to see how the position of online games as a medium of intercultural communication, in terms of benefits, positive and negative. In this study the writer used a qualitative descriptive research method, where the writer will describe how the game is used as a medium to communicate with people of different cultures. The description of this game is done by comparing it with how social media applications work in general. The results of the study show that the Genshin Impact game can be used as a medium to interact with people from different cultural backgrounds.

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Journal Info

Abbrev

sadida

Publisher

Subject

Description

Focus Sadida Islamic Communications and Media Studies aims to publish and disseminate scientific works in the field of communication science, with an emphasis on Islamic communication studies. This journal is expected to contribute to the development of communication science thru empirical research, ...