Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika)
Vol 11, No 2 (2026): Edisi Agustus

Pengembangan Media Pembelajaran 3D Interaktif Untuk Meningkatkan Pemahaman Siswa SMP Terhadap Seni Musik Gamelan Pada Mata Pelajaran Seni Budaya

Yudha Adhi Prasetya (Universitas Muhammadiyah Surakarta, Indonesia)
Dias Aziz Pramudita (Universitas Muhammadiyah Surakarta, Indonesia)



Article Info

Publish Date
30 Aug 2026

Abstract

This study aims to develop an Android-based interactive 3D learning media for gamelan music material and to examine its feasibility, usability, and effectiveness. The research employed the Research and Development (R&D) method using the Four-D (4D) model. The participants consisted of subject matter experts, media experts, and 25 seventh-grade students of SMP Negeri 1 Girimarto. The validation results indicated a very feasible category, with scores of 92% and 85.33% from material experts and 94.66% and 93.33% from media experts. Black box testing showed that all application features functioned properly, while the System Usability Scale (SUS) yielded a mean score of 80.60 (Acceptable, Grade A). The pretest and posttest results revealed an improvement in the average score from 78.60 to 92.40, with an N-Gain of 0.67 (moderate category). Therefore, the developed learning media is feasible, easy to use, and effective in improving students’ understanding.

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Journal Info

Abbrev

jurasik

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management

Description

JURASIK adalah jurnal yang diterbitkan oleh LPPM STIKOM Tunas Bangsa Pematangsiantar yang bertujuan untuk mewadahi penelitian di bidang Sistem Informasi dan Teknik Informatika. JURASIK (Jurnal Riset Sistem Informasi dan Teknik Informatika) adalah jurnal ilmiah dalam ilmu komputer dan informasi yang ...