Bina Gogik
Vol. 11 No. 2 (2024): JURNAL BINAGOGIK

IMPLEMENTASI MODEL EXPERIENTAL LEARNING DALAM PEMAHAMAN MATEMATIS MATERI PECAHAN SEDERHANA SISWA KELAS II A SD SUPRIYADI SEMARANG

Khusnul Himmah (PPG Pendidikan Guru Sekolah Dasar Universitas PGRI Semarang)
Aryo Andri Nugroho (PPG Pendidikan Guru Sekolah Dasar Universitas PGRI Semarang)
Ariani Nur Setyaningsih (SD Supriyadi)



Article Info

Publish Date
30 Jul 2024

Abstract

This article is part of research on developing learning tools using a game-based experiential learningmodel. This research aims to describe the implementation of the experiential learning model inproviding students' mathematical understanding of simple fractions material for class II students. Thisexperiential learning learning model is created in a game called the fraction card game. The researchmethod used is qualitative with an emphasis on collecting data through observation, interviews anddocument analysis. The subjects of this research were class II A students at SD Supriyadi Semarang.The research results show that students can form their mathematical understanding of simple fractionmaterial through an experiential learning model during the learning process.

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Journal Info

Abbrev

pgsd

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Subject

Description

Berfokus pada publikasi hasil penelitian dan kajian ilmiah dalam bidang pendidikan dasar yang berkontribusi terhadap pengembangan dan peningkatan mutu pendidikan. Ruang lingkup jurnal mencakup hasil penelitian pendidikan dasar, inovasi pendidikan dan pembelajaran, pengembangan dan penerapan metode ...