Pancasila education has an important role in instilling noble values in elementary school students. However, with the rapid digital transformation, learning media such as flipbooks are increasingly being used. Flipbooks help visualize the values of Pancasila, but there are several obstacles faced by students in their use. This study aims to analyze the difficulties experienced by grade V students in using interactive flipbooks during Pancasila Education learning. This research used a qualitative case study method, with the research subjects being the teacher and five grade V students who experienced difficulties. Data collection was conducted through interviews, observations, and document analysis, which were then analyzed using an interactive cycle. The results showed that students experienced navigation difficulties after opening the barcode, noise disturbance in a crowded classroom, weak fine motor skills, and boredom with monotonous learning activities. To overcome these obstacles, teachers are advised to vary learning methods by adding simulations or interactive games, as well as asking students to bring earphones to improve focus while listening to the material. Teachers also need to pay special attention and provide guidance to students with weak fine motor skills. This approach is in line with the principles of the Merdeka Curriculum, which is student-centered and integrates technology into learning. This research provides important insights for the development and application of digital learning media in Pancasila Education, as well as maximizing the use of flipbooks in elementary schools.
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