Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.

THE EFFECTIVENESS OF AI-BASED LEARNING AND GAMIFICATION IN ENHANCING ACADEMIC ACHIEVEMENT: A LITERATURE REVIEW

Anis Yuliani (Unknown)
Arini Dwi Cahyani (Unknown)
Muh. Sholeh (Unknown)



Article Info

Publish Date
06 Jun 2026

Abstract

This systematic literature review synthesizes empirical evidence on the effectiveness of AI-based learning and gamification—both independently and in combination—in improving students' academic achievement. Drawing from 124 peer-reviewed journal articles published between 2021 and 2026 extracted from Scopus, Web of Science, and ERIC databases, the analysis focuses on experimental, quasi-experimental, and meta-analytic studies across primary, secondary, and higher education contexts. Findings reveal that gamification consistently yields moderate-to-large positive effects on achievement (Hedge's g = 0.79–1.12), while AI-driven adaptive systems enhance outcomes through personalization (effect sizes 0.40–0.97). Combined AI-gamification approaches demonstrate the strongest gains by integrating real-time feedback, adaptive difficulty, and motivational game elements (g up to 1.24). Mechanisms include increased engagement, intrinsic motivation, and self-regulated learning. Challenges such as digital equity and over-reliance on extrinsic rewards are noted. The review concludes that integrating AI and gamification offers a scalable, evidence-based pathway to elevate academic achievement, with clear implications for curriculum design and teacher training.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...