Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published

EFEKTIVITAS PENGGUNAAN GAME EDUKATIF BLOOKET DALAM MENINGKATKAN HASIL BELAJAR SISWA MANAJEMEN PERKANTORAN KELAS X DI SMK NEGERI 1 LAMONGAN

Makiyah Damayanti (Unknown)
Febrika Yogie Hermanto (Unknown)
Triesninda Pahlevi (Unknown)



Article Info

Publish Date
24 May 2026

Abstract

This study aims to examine the effectiveness of the educational game Blooket in improving students’ learning outcomes in the subject Office Management Basics and Business Services for Grade X at SMK Negeri 1 Lamongan. The research employed a quasi-experimental method with a Pretest-Posttest Nonequivalent Control Group design involving two classes: an experimental group using Blooket and a control group receiving conventional instruction. Data were collected through pretests, posttests, and student questionnaires. The results of the N-Gain analysis and Independent Sample t-test showed a higher improvement in learning outcomes in the experimental group. Students also responded positively to Blooket, considering it engaging, easy to use, and motivating. Therefore, Blooket is effective in enhancing student engagement and learning achievement and is suitable as an alternative interactive learning medium in vocational schools.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...