Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 02 (2026): Volume 11 No. 02 Juni 2026 Press

PENGARUH MODEL PEMBELAJARAN GAME BASED LEARNING BERBANTUAN MEDIA BLOOKET TERHADAP HASIL BELAJAR PENDIDIKAN PANCASILA SISWA KELAS V SEKOLAH DASAR GUGUS V KECAMATAN GEROKGAK

Widi Astuti, Kadek Siska (Unknown)
Nirmayani, Heny (Unknown)
Sastrika Ayu, Putu Eka (Unknown)



Article Info

Publish Date
30 Jun 2026

Abstract

The low Pancasila Education learning outcomes among fifth-grade students at SDN Gugus V, Gerokgak District, caused by lecture-dominated teaching and limited innovative media, motivated this study. This research aimed to determine significant differences in Pancasila Education learning outcomes between students taught using the Game Based Learning model assisted by Blooket media and conventional learning. A quantitative quasi-experimental approach with Pretest-Posttest Control Group Design was employed. The sample consisted of 34 students from SDN 2 Musi as the experimental group and 28 students from SDN 2 Banyupoh as the control group. Independent t-test results yielded t-value = 7.579 with significance 0.000 < 0.05. The experimental group's posttest mean of 76.85 exceeded the control group's 45.18, with an N-Gain of 61.38% categorized as moderately effective. It is concluded that the Game Based Learning model assisted by Blooket media significantly influences Pancasila Education learning outcomes among fifth-grade students at SDN Gugus V, Gerokgak District.

Copyrights © 2026






Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...