This study aims to analyze the effectiveness of physical education instruction using gamification-based audiovisual media on students’ learning outcomes in rhythmic gymnastics. This study employed a quasi-experimental method with an experimental and control group design. The research subjects consisted of two fifth-grade classes at SD IT Raudhatur Rahmah in Pekanbaru: an experimental class using gamification-based audiovisual media and a control class using conventional instruction. The research instrument was a questionnaire containing written questions covering six indicators: explaining the concept, listing movement elements, identifying movement techniques, step patterns, correct sequences, and benefits & attitudes. The results of the study indicate that learning outcomes using gamification-based audiovisual media in the experimental class were higher than those in the control class. Statistical tests revealed a significant difference between the two groups. These findings suggest that Physical Education (PJOK) instruction using gamification-based audiovisual media enhances students’ learning outcomes in rhythmic gymnastics. Thus, gamification-based audiovisual media can serve as an innovative alternative in Physical Education (PJOK) instruction to improve students’ learning outcomes.
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