This study aimed to improve students' learning motivation in Mathematics through the use of Wayground software as an interactive learning medium at SMK PGRI 13 Surabaya. The study was motivated by the low level of students' learning motivation and participation in Mathematics classes, which were still dominated by conventional teaching methods, such as lectures and the use of whiteboards, making the learning process monotonous and less engaging. This study employed a quantitative approach using Classroom Action Research (CAR), which was conducted in two cycles. Each cycle consisted of four stages: planning, action, observation, and reflection. The research subjects were 37 students of Class X TKJ 1 at SMK PGRI 13 Surabaya. The research instruments included a learning motivation questionnaire using a Likert scale, student activity observation sheets, and documentation. The data were analyzed using descriptive quantitative analysis by comparing the results of the preliminary stage, Cycle I, and Cycle II. The findings showed that the implementation of Wayground effectively improved students' learning motivation. The average motivation score increased from 3.24 (81.00%) in the preliminary stage to 3.35 (83.75%) in Cycle I and 3.57 (89.25%) in Cycle II, representing an overall improvement of 8.25%. Student activity also increased from the good category (3.14) in Cycle I to the very good category (3.86) in Cycle II. Therefore, Wayground is considered an effective interactive learning medium for enhancing students' motivation in Mathematics learning at vocational high schools.
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