This study aims to determine the effect of using the Mari Belajar Islam educational game on students' Fiqh learning outcomes in the topic of wudhu procedures for fourth-grade students at SD Muhammadiyah 2 Pontianak. This research used a quantitative approach with a quasi-experimental method using a nonequivalent control group design. The research sample consisted of two classes, namely the experimental class that used the Mari Belajar Islam game and the control class that used conventional learning methods. Data were collected through pretest and posttest instruments and analyzed using the Wilcoxon test with the assistance of SPSS 27. The results showed that students' learning outcomes increased after using the educational game. The experimental class obtained a higher posttest average score compared to the control class. The hypothesis test showed an Asymp. Sig. (2-tailed) value of 0.000 < 0.05, indicating that the use of the Mari Belajar Islam game had a significant effect on students' Fiqh learning outcomes. Therefore, educational games can be used as an effective and interactive learning medium to improve students' understanding of wudhu procedures.
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