Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce

PERANCANGAN BOARD GAME BERBASIS COMPUTATIONAL THINKING PADA SISWA SD PANGUDI LUHUR AMBARAWA

Cahyahadi, Sisilia Dewibeata (Unknown)
Prestiliano, Jasson (Unknown)
Setiawan Prasida, T. Arie (Unknown)



Article Info

Publish Date
18 Jul 2026

Abstract

The implementation of computational thinking (CT) in elementary schools still faces challenges due to the limited availability of interactive learning media. This study aimed to develop the board game “Misi Cattito ke Luar Angkasa”, which integrates CT concepts through gameplay and is supported by a picture storybook. The board game was developed using the cycling strategy method with a mixed method approach and was evaluated with 87 third and fourth grade students at SD Pangudi Luhur Ambarawa. The results showed that the board game met the feasibility criteria in terms of theme, game mechanics, visual design, and rulebook. More than 97% of the students gave positive responses regarding ease of use, gameplay experience, and the implementation of CT concepts. Therefore, the board game is considered a feasible alternative learning medium for introducing CT to elementary school students.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...