Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public

ANALISIS DAMPAK GAME ONLINE ROBLOX TERHADAP KEPEKAAN SOSIAL SISWA KELAS V SDN BEKASI JAYA XIII KOTA BEKASI

Syifa Nurul Aini (Unknown)
Widiansyah, Apriyanti (Unknown)



Article Info

Publish Date
21 Jul 2026

Abstract

This study aims to analyze the relationship between the online game Roblox and the social sensitivity of fifth-grade students at SDN Bekasi Jaya XIII, Bekasi City. Social sensitivity in this study encompasses four indicators: empathy, sympathy, tolerance, and helpfulness. The study employs a qualitative approach using a case study method. Data collection was conducted through observation, interviews, and documentation. The results indicate a relationship between the online game Roblox and the students' social sensitivity; students with low playing frequency and low emotional attachment demonstrated high social sensitivity, whereas those with high playing frequency and high emotional attachment tended to exhibit moderate to low social sensitivity. This study seeks to determine the impact of the online game Roblox on the social sensitivity of fifth-grade students at SDN Bekasi Jaya XIII, Bekasi City.

Copyrights © 2026






Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...