Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Now Available

PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) BERBASIS GAME FROGGY JUMPS UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI SUMBER DAYA ALAM DI KELAS IV SD BIREUEN

Maulida (Unknown)
Khairunnisak (Unknown)
Lissa Zikriana (Unknown)



Article Info

Publish Date
16 Aug 2026

Abstract

This study aims to improve students' learning outcomes, teacher and student activities, and student responses through the implementation of the Problem-Based Learning (PBL) model assisted by the digital game media Froggy Jumps on the topic of Natural Resources in the 4th-grade class of SD IT Muhammadiyah Bireuen. The type of research used is Classroom Action Research (CAR) with 18 student subjects. The results showed a significant increase in all aspects measured, where teacher activity increased from 80.5% in cycle I to 95.8% in cycle II, and student activity increased from 68.4% to 92.1%. Furthermore, students' cognitive learning outcomes experienced a drastic improvement, with the class average score rising from 62.5 to 84.3 and the percentage of classical mastery increasing from 22.22% in cycle I to 88.89% in cycle II, alongside very positive student responses toward the use of this interactive media. In conclusion, the Problem-Based Learning model assisted by the Froggy Jumps digital game is effective in improving science learning outcomes (IPAS) regarding Natural Resources in elementary schools.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...