Children with mild to moderate intellectual disabilities experience cognitive constraints that limit their ability to identify, assess, and avoid hazardous objects in their surrounding environment, thereby increasing their vulnerability to accidents both in school settings and everyday activities. This condition highlights the urgent need for learning media that are not only safe and developmentally appropriate but also engaging and visually supportive to strengthen self-rescue competencies. This study aims to develop and evaluate the effectiveness of an Android-based self-rescue learning medium incorporating motion graphics animation focused on self-protection from dangerous objects. The research adopted a Research and Development (R&D) approach using the Multimedia Development Life Cycle (MDLC) model. The participants consisted of 28 phase D students with mild to moderate intellectual disabilities at SLB Negeri 1 Bengkulu City. Application effectiveness was measured through pre-test and post-test scores analyzed using the Wilcoxon signed-rank test. The findings revealed a statistically significant improvement in students’ understanding after the intervention, with a significance value of 0.01 (<0.05). These results confirm that the developed media effectively enhances students’ ability to recognize and protect themselves from sharp, pointed, slippery, and hot objects. Keywords: Android; Dangerous Objects; Mild Intellectual Disability; Motion Graphics; Self-Rescue.
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