Jurnal Daya Matematis
Vol 14, No 2 (2026): Juli

Implementation Of Game-Based Learning Strategies As A Means Of Preventing Math Anxiety

Nur Azizah Tunisa (Universitas Muhammadiyah Tangerang)
Sigit Raharjo (Universitas Muhammadiyah Tangerang)
Retno Andriyani (Universitas Muhammadiyah Tangerang)



Article Info

Publish Date
12 Jun 2026

Abstract

Mathematics anxiety is one of the affective factors that can hinder students’ engagement in mathematics learning. This study aims to describe the implementation of game-based learning strategies using a web-based interactive game developed with Canva AI, as well as students’ responses to this learning approach. The study employed a qualitative descriptive approach with a case study design involving 40 eighth-grade students at a private junior high school in Tangerang Regency. Data were collected through observation, interviews, documentation, and questionnaires as supporting data. The results indicate that game-based learning creates a more interactive, enjoyable, and student-centered learning environment. Students demonstrated increased self-confidence, courage in solving problems, and comfort during mathematics lessons. These findings indicate that game-based learning using Canva AI has the potential to foster positive learning experiences and help minimize factors related to math anxiety.

Copyrights © 2026






Journal Info

Abbrev

JDM

Publisher

Subject

Mathematics

Description

Daya Matematis: Jurnal Inovasi Pendidikan Matematika is a journal that provides an authoritative source of scientific information for researchers and academics, research institutions, government agencies, and teacher ...