International Journal of Research in Community Services
Vol. 7 No. 3 (2026): International Journal of Research in Community Service (IJRCS)

Phygital Snake-and-Ladder Game-Based Health Education to Improve Clean and Healthy Living Behavior among Elementary School Students in Rural West Java, Indonesia

Audrey Ariij Sya'imaa HS (Unknown)
Natasya Tamarysma Putri (Management Study Program, Faculty of Economics and Business, Universitas Informatika Dan Bisnis Indonesia, Bandung, Indonesia)
Grida Saktian Laksito (Faculty of Business, Economics and Social Development, Universiti Malaysia Terengganu, 21030 Kuala Nerus, Terengganu, Malaysia)



Article Info

Publish Date
14 Aug 2026

Abstract

Clean and Healthy Living Behavior (Perilaku Hidup Bersih dan Sehat/PHBS) remains a persistent public health challenge in Indonesian rural communities, where preventable infections such as diarrhea and acute respiratory infection continue to affect school-age children due to low hygiene knowledge and inconsistent practice. Conventional PHBS training relying solely on lectures or a single physical medium tends to produce only short-term knowledge gains without sustained behavioral change. This community service activity introduces a novel “phygital” (physical-digital) health education model that integrates a traditional snake-and-ladder board game with QR-code-linked micro-videos, a peer-led “Little PHBS Ambassador” program, and a two-week WhatsApp-based parental reinforcement scheme. The program targeted fourth- and fifth-grade students at an elementary school in Ciamis Regency, West Java Province. A one-group pretest-posttest design was employed, measuring knowledge, attitude, and practice (KAP) before the intervention, immediately after, and at a two-week follow-up. Data were analyzed using the Wilcoxon signed-rank test at a 0.05 significance level. The results indicated a statistically significant improvement in students’ knowledge, attitude, and hygiene-related practice scores from pretest to posttest, and the gains were largely retained at the two-week follow-up, suggesting that the combination of game-based learning, peer reinforcement, and digital follow-up supports longer-term behavior maintenance compared with single-modality approaches reported in prior studies. This model offers a low-cost, scalable, and culturally familiar strategy that schools, Community Health Centers (Puskesmas), and local governments can adopt to strengthen school-based health promotion and contribute to national efforts in reducing childhood morbidity linked to poor hygiene.

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Journal Info

Abbrev

ijrcs

Publisher

Subject

Economics, Econometrics & Finance Energy Engineering Social Sciences Other

Description

Community Services is an implementation activity of science, technology and cultural arts directly to the community institutionally through scientific methodology as a translation of the Tri Dharma of Higher Education,as well as the responsibility of scientists in efforts to develop community ...