METHODIKA: Jurnal Teknik Informatika dan Sistem Informasi
Vol. 12 No. 2 (2026): Volume 12 Nomor 2 Tahun 2026

IMPLEMENTASI AUGMENTED REALITY SEBAGAI MEDIA PERAGA INTERAKTIF PADA PEMBELAJARAN HUKUM MEKANIKA FLUIDA

Matthew Chandra (STIKOM Uyelindo Kupang)
Yohanis Malelak (STIKOM Uyelindo Kupang)
Heni (Stikom Uyelindo Kupang)



Article Info

Publish Date
10 Sep 2026

Abstract

Physics learning on Fluid Mechanics at State High School 1 Kupang faces obstacles due to students' difficulty in understanding abstract concepts using conventional methods. This study aims to design and implement an interactive Augmented Reality (AR) application on the Android platform to visualize 3D fluid mechanics objects. The development uses the Waterfall model, comprising needs analysis, UML design, implementation with Unity 3D and the Vuforia SDK (Marker-Based Tracking), and testing. System testing utilized Black Box testing for functionality and User Acceptance Test (UAT) questionnaires for user response, analyzed using descriptive quantitative methods on a sample of 30 students (n=30). The Black Box test yielded 100% validity without errors. Meanwhile, the UAT resulted in a feasibility score of 79.59%, categorized as "Good/Feasible". This research successfully produced a viable and innovative learning media application capable of increasing interactivity and students' conceptual understanding of Fluid Mechanics

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Journal Info

Abbrev

methodika

Publisher

Subject

Computer Science & IT

Description

JURNAL METHODIKA diterbitkan oleh Program Studi Teknik Informatika dan Program Studi Sistem Informasi Fakultas Ilmu Komputer Universitas Methodist Indonesia Medan sebagai media untuk mempublikasikan hasil penelitian dan pemikiran kalangan Akademisi, Peneliti dan Praktisi bidang Teknik Informatika ...