Jurnal Publikasi Ilmu Komputer dan Multimedia
Vol. 5 No. 3 (2026): September: Jurnal Publikasi Ilmu Komputer dan Multimedia

Perancangan Desain Karakter Pada Buku Ilustrasi Interaktif Bertemakan Kesehatan Mental Bagi Generasi Z

Rafli Aditya Rahmadani (Universitas Pembangunan Nasional “Veteran” Jawa Timur)
Aninditya Daniar (Universitas Pembangunan Nasional “Veteran” Jawa Timur)
Alfian Candra Ayuswantana (Universitas Pembangunan Nasional “Veteran” Jawa Timur)



Article Info

Publish Date
30 Sep 2026

Abstract

Generation Z is a generation that has grown up accompanied by rapid social, technological, and economic changes, resulting in psychological pressures that can impact mental health. The lack of communicative and relevant visual media poses a challenge in conveying issues related to mental health. The method used is a mixed method that employs a quantitative descriptive approach through the distribution of questionnaires to Generation Z and a qualitative descriptive approach through literature studies and expert opinions. The results of this design produced two main characters, Titik Larasayu and Komaria Smarta, who were designed with contrasting backgrounds, characteristics, and visuals but complement each other to represent the emotional dynamics and psychological conditions of individuals. The choice of anime illustration style, bright colors, and clothing designs relevant to Generation Z's style is considered capable of increasing visual appeal and emotional closeness with readers.

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Journal Info

Abbrev

jupikom

Publisher

Subject

Computer Science & IT

Description

Jurnal Publikasi Ilmu Komputer dan Multimedia adalah jurnal yang dikhususkan untuk penelitian penelitian yang termasuk dalam bidang keilmuan komputer dan Multimedia yang diterbitkan oleh Pusat Riset dan Inovasi Nasional dan terbit 3 kali dalam setahun pada bulan Januari Mei dan September. Jurnal ...